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schio84dude
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  • 7e6587 image45s

    amazing thanks for sharing

    02 Mai 2025
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    @Kelsiel My dream is to have a menu at this level. I'm restructuring the script to have a complete and functional menu, but there are so many things to do. I barely have time because I've been working like a camel, but whenever I have the opportunity I work on the scripts. From the beginning, my intention is to keep everything as simple and light as possible, to achieve the basics. There are many features that I've tested but discarded due to the impact on the game's performance. Others I'm working on here because they're really cool when they have ok performance. I'm making a user PDF of the script, because some of the things you mentioned can already be done manually by editing the route ini in the script. The idea of ​​implementing a clothing variation for a PED model to be spawned is really interesting... about cleaning the NPCs, I'm going to think about a trigger that can be configured by the user. About the behavior logic for NPC actions, it's something that quadruples the size of the script and is generating small conflicts with some current logic, but I'm making good progress on this part in my tests.

    02 Mai 2025
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    @JoyLucien Sometimes I insist on this format to make editing easier, since I have limited access to a PC. I had to sell my PC a while ago... I'm trying to find new ways to make money.
    But the idea of ​​github is great, thanks, I'll definitely do that in Brave with my mods.
    About the dedicated folder, it's really good, I'll reorganize it here :)

    02 Mai 2025
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    @Kelsiel yes of course, suggestions are very welcome

    01 Mai 2025
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    @Kelsiel I don't know, but I intend to add more predefined resources to make it easier to create races and police activities.

    01 Mai 2025
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    @Kelsiel I'm glad you solved the problem :) Wow, I didn't even know this could happen, I'll keep an eye out for it too

    26 Aprilie 2025
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    @Kelsiel There may be some incompatibility with some other script you are using. If you have used another script in the folder that is not working properly, it may affect this script. The log you should look for is in GTA V/ScriptHookVDotNet3.log
    Inside it, look for a line like this:
    [21:38:40] [DEBUG] Successfully compiled STC_SimpleTrafficCreator.cs using API version 3.7.0....

    26 Aprilie 2025
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    @TrueBest I've never tested it on that version, but try using the latest ScriptHook from:
    🔗 https://www.dev-c.com/gtav/scripthookv/
    Place the ScriptHookDotNet 2 and 3 files both in the root folder and the scripts folder:
    🔗 https://github.com/scripthookvdotnet/scripthookvdotnet/releases
    ScriptHookVDotNet 3.x requires .NET Framework 4.8, which you can download here:
    🔗 https://dotnet.microsoft.com/en-us/download/dotnet-framework/net48
    If it still doesn't work, check the log file at:
    GTA V/scripts/ScriptHookVDotNet3.log
    Copy and paste it here so I can take a look.

    24 Aprilie 2025
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    @sueonetwo I didn't receive a notification for your message, so I didn't see it before. Next time, mark my name so I'll be noticed. If you just want them to appear running around there, you can use the 'simple traffic creator' and define that vehicle name for that route, even create a group to randomize between them. But since there are already native routes, it's best to change it through the popgroup file. I'm working on a script to make this change, but for now it only works properly when the player is in a police chase and together with an edited popgroup file. Send me the link to those vehicles so I can see what I can do here.

    24 Aprilie 2025
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    @OldGit63 put scripthookdotnet 1 2 and 3 in the GTAV folder and script folder

    24 Aprilie 2025
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